Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. 800 DPI is best for me. Maneuver the helicopter sideways with [A] and [D]. Climbing with the highway gear now is painfully slow getting up an off-road incline. On 25/11/2016 at 0:59 PM, marvinzih said: Vehicles: How add from mods and how to change speeds, http://steamcommunity.com/sharedfiles/filedetails/?id=561566896, http://steamcommunity.com/sharedfiles/filedetails/?id=627779375. That should allow the vehicle speed up until it hits 50km/h. The RCWS turrets on the armed variants can either utilise a 12.7 mm heavy machine gun or 40 mm automatic grenade launcher. marvinzih: do you knew how to fix it, please? I can't understand the reason. Targeting:1 Laser DesignatorDefensive:1 Smoke Generator Taking this 50 question Texas CDL practice test will help you prepare for the exam by proving valuable insight into the areas you need to review more thoroughly. Notable Traits Multiply by 3.6 for km/h. this of course complicates things since im trying to implement this in a multiplayer-mission, thanks for the advice ill look into it. modified it slightly for the need, but never got it to work the way i intended it to: a permant speed increase when the SDV is used. Scrolling slower (or in smaller increments) should improve turn speed a bit. Could you help me with that, please? telkwa, May 10, 2013 in ARMA 3 - BETA DISCUSSION, It would be far nicer and more enjoyable driving vehicles if you added fixed speed increments instead of a button that when pressed is the equivalent to putting the gas pedal to the floor. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Could anyone help me with 2 things please: The CDL General Knowledge practice test covers topics such as the rules of having a CDL and driving a commercial vehicle safety. Note that although only the armed Strider variant is depicted here, hit zones are identical for all models regardless of configuration with the exception of the turret. It's measured in meters-per-second. Powered by Invision Community. GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017. (*) Not used by any in-game Strider. The railgun uses a pair of parallel conductors (rails), along which a sliding armature is accelerated . For those insertions where surprise is key, deploy the SDV and approach the target from below. Arma is a very CPU-intensive game, much affected by processor single core performance. When im editting the Config_Vehicles.hpp (AltisLife PBO), there aren't the speed option. Press J to jump to the feed. A guide to graphics settings vs frame rate for Arma 3 in 2021. When it's done How often? 2023 BOHEMIA INTERACTIVE a.s. ARMA and BOHEMIA INTERACTIVE are registered trademarks of BOHEMIA INTERACTIVE a.s. All rights reserved. should free up the scroll wheel for more practical function like speed control. The problem is that the vehicles are under powered (torque) so there is no need for any key other than 'E' at the moment. Armed: 4 seats: 1 Driver 1 Gunner 1 Commander 1 Passenger Item capacity 4000 mass Top speed 128 km/h on land 12 km/h in water Fuel capacity 26 fuel units Weight 9700 kg (all variants) Can be slingloaded Yes (all variants) Primary armament HMG Loadout: 1 RCWS HMG 12.7 mm GMG Loadout: 1 RCWS GMG 40 mm Secondary armament Targeting: Texas General Knowledge CDL Practice Test. Hello fellow Arma3-Editors, Obilgatory im am relativly new at editing and scripting in Arma3, I have been trying over the past few days to improve a Vehicles top speed (in this case an SDV's). Although it was prominently featured in pre-Alpha promotional screenshots, the Strider would not become a driveable asset until the release of the Beta (as part of, Despite its deceptively small size and seemingly light weight, the Strider is actually the heaviest of the three MRAP-class vehicles in, Following an overhaul to ArmA 3's thermal imaging systems in. enhancing the vehicular experience of Arma 3. Object speed is equal to sqrt(x 2 + y 2 + z 2 . Like the RCWS HMG, manual zeroing is also possible up to a maximum of 1500 m. Pre-Alpha olive drab green paint scheme applied to the Gorgon and Strider. Stance/Toggle raise weapon: meters/second (rounded down to thousandths place). ARMA 3 is processor clock dependent first (both client- and server-side). I'm sure they exist in simple form, you shouldn't need some massive .sqf or whatnot to do something so simple Hey, armaholic Is down yeah but try finding it on web archive. The adjustable periscope makes the Strider highly useful for reconnaissance purposes. Then for each file which are usefull for the shop, you copy and paste the code, and dont forget to replace every "car" by "myNewShop". I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. I can change the price, carry limit, but don't find the speed option. Accuracy-wise, it has a fixed dispersion of 0.0012 rad regardless of distance. Seats From a scripting perspective, you can certainly set the velocity of any object, but you have to loop it. I never noticed it before. PROFILE, Terms Running the game at 4x speed shows that unarmed sprinting gives these values. Everything about the ARMA game series by Bohemia Interactive on reddit! Informacin detallada del sitio web y la empresa: rentcagliari.com, +397021121281 Noleggio auto Cagliari Elmas low cost in Sardegna No matter if the answer to the first question is yes or no, i kindly asked to be told which steps i need to take to achieve this. At the same time, it lacks the slanted windows used by the Ifrit, which would prevent its windows from being shattered so easily by 7.62 mm (or larger) rounds. Anyway, thank you for all ur help It helped me a lot. November 24, 2016 in Solved. Very useful with HAFM naval units. I'll record a video showing the error with Gun Shop and post here to show what's happening. WITH TANKS ON THE GROUND AND HELICOPTERS IN THE AIR, CONDUCT COMBINED ARMS Or do u knew some tutorial that have a step by step to do that, please? I've found this out, thanks. A guide to graphics settings vs frame rate for Arma 3 in 2021. ^ A low gear would certainly help for steep terrain. I'd assume in MP execute that locally to the driver. LARV / MRAP By to 3.86 min., a decrease in energy consumption from 19,198 mAh to 12,162 mAh, and an increase in maximum travel . The fuel tank can resist up to 100 points of damage before it ruptures. I'm not gonna tell you how tho because I can't be bothered, just look for yourself and you'll find it eventually. All 3 guns are situated on the aircraft's left side, allowing both gunners to engage targets simultaneously. Aaaaaaah too bad i can't change vehicles speed =( On that note, does anyone know, if you hook up pedals, if that'll allow variable speed control? Valve Corporation. have at act as an accelerator. Thank you very much for the help, You cant change the top speed of a vehicle in config_vehicle.hpp. Please see the. Here's some data. I hope you find this useful.00:00 Intro00:25 My Current Settings03:53 Low Settings05:40 Medium Settings07:37 High Graphics SettingsMy old graphics guide video (more detail on each setting): https://www.youtube.com/watch?v=XqO4B6VlrJ0My FOV adjustment video: https://www.youtube.com/watch?v=KcJEHbg4i6oMy PC Parts:CPU: https://www.amazon.co.uk/gp/product/B089DQ5X1B/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089DQ5X1B\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=9d9e0c6473037339ea20e0e95c65c430GPU is discontinued, nearest modern card is: https://www.amazon.co.uk/gp/product/B08KHL21CV/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B08KHL21CV\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=634828cd5e41f12b2c78a45ca1099536RAM: https://www.amazon.co.uk/gp/product/B07TB4J2DD/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07TB4J2DD\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=78d06fe869582da35dd27306f55af262M2 Drive: https://www.amazon.co.uk/gp/product/B07BN217QG/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07BN217QG\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=a109a3c98d3b339da5fbe011c179f6ceSSD for recording: https://www.amazon.co.uk/gp/product/B089C73T72/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089C73T72\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=69f612cbefc3144d7b7e4f344d3b515bPSU: https://www.amazon.co.uk/gp/product/B00MFD2JAY/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B00MFD2JAY\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3f35be4edd7ae75ecc9dff90a50904bbKeyboard: https://www.amazon.co.uk/gp/product/B015C9Y64O/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B015C9Y64O\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3eae6f4020b1544aca127b06a3e0805bMouse: https://www.amazon.co.uk/gp/product/B07GS6ZS8J/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07GS6ZS8J\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=cfa4b13ea9ff3d7c3056bd717cbbfb17Monitor: https://www.amazon.co.uk/gp/product/B082QN8MBF/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B082QN8MBF\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f61aaa4ba6bb25e8dfae9b81db40d4b0Mouse Mat: https://www.amazon.co.uk/gp/product/B000V7ARAU/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B000V7ARAU\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f5e7771ac497d1bd6ea8176c6a7a4797Headphones: https://www.amazon.co.uk/gp/product/B076GT6XJ9/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B076GT6XJ9\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=c990ee6b573534a93057184769d5fd94Luke9K Discord: https://discord.gg/mcACYQk Luke9K Twitter: https://twitter.com/Luke9KContact: Luke9K@gmx.co.uk#Arma3 Arma 3 - Infantry movement speed GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017 I was curious about how fast a player could run forward in a single direction. QuasiSnipr1048 Apr 25, 2017 @ 1:24pm Move the mouse slower. Move the mouse slower. The gunner's optics have variable zoom capability, and can toggle either day, night or black-/white-hot thermal vision mode: NOTE: Only available on the Strider HMG variant. Butt-scooting with a primary weapon (one stance up from prone) goes 0.456 m/s, Butt-scooting with a secondary flickers around 0.4 m/s. Its HE grenades are intended for use against groups of infantry, unarmoured/lightly-armoured vehicles and medium-armoured vehicles with exposed turrets. Otherwise, like Yannick said, it does have a max rotation speed. Picture-in-Picture displays and powerful floodlights, survey the ocean depths or sneak up on the The rest tend to flicker & will be ignored. Espaol - Latinoamrica (Spanish - Latin America). By the time of the Alpha's release however, the Strider was changed to be used exclusively by the AAF. I think the only true way to increase the speed would be to make an addon and change the speed characteristics of that vehicle. The Strider is based on the real-world "LGS Fennek" LARV. Crouched, unarmed sprinting is the fastest way for infantry to travel on foot, Standing sprint with binoculars is the next fastest way @ 6.267 m/s. It takes 20% less damage to hits to HE-type munitions. I disabes the mod, and its works. The Strider always has a seating capacity of four personnel consisting of both the crew and two passengers. ObjectVariable setVelocityModelSpace [x, y, z]; x will shift left (negative) to right (positive), y will shift backwards (negative) to forwards (positive), z is up (positive) and down (negative) relative you the objects facing direction. The rear three seats can hold anywhere from one to three passengers, of which none have any control over any of the vehicle (with the exception of the commander, however, who retains control of the periscope camera). The Strider is a four-wheel drive armed reconnaissance vehicle. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium graphics and high graphics settings. Speeds listed are forward movement speeds only. The Fire Control System is only able to automatically zero on stationary targets and requires 1 second to finish adjusting. As you are unarmed, you have nothing to raise/lower. Secondary armament While convenient, it broke other vehicle physics in the game. Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. If you want to edit a config file that is in .bin format you need to use Arma 3 Tools to convert it. Nonetheless, it will still blow up soon after being struck by one due to its increased damage penalty from explosives. if you have a look in the Arma3AlphaProfile file in your documents folder, you will find command functions for shifting up and down gears. In conclusion, the simulation of a 10 km route using the new concept revealed significant improvements in performance, including an increase in maximum speed from 100 km/h to 159.21 km/h, a decrease in completion time from 6 min. I attempted to use the setVelocity script from example 2: _vel = velocity _vehicle; _dir = direction _vehicle; _speed = 10; comment "Added speed"; The first index is the base and will be applied on every vehicle (whatever its kind) with 5 ticks per seconds and used when the speed is inferior to 10 KM h. Then, seconde is for a speed between 10 Km h and 90 Km h, the next (index 2) is for a speed between 91 Km h and 130 Km h and the last (index 3) will be used for a speed superior to 130 Km h. 1 base for a surprise night-time raid. Here's some data. One of the most significant additions to Arma 3 is the introduction of underwater environments Variants the current action menu is too clunky. Excellent mod! Groups: Object Manipulation Syntax Syntax: object setVelocity vector Parameters: vehicleName: Object vector: Array - Vector3D Return Value: Nothing Examples Example 1: _truck1 setVelocity [20, 0, 0]; You cant change the top speed of a vehicle in config_vehicle.hpp If you want to do this : Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. Any way how to edit it? It has continuous effect and AI will not break through the speed limitation until one is contacted, engaged or regrouped. Use the mouse to control the helicopter smoothly. I click it, nothing happens. So far, Arma 3 has only featured jets designed for Close-Air-Support (CAS). 1st point : If you want to modify modded vehicle, you have to modify the .pbo, look for the config and you can configure speed on offroad, on road, etc Cant help you now (im at work) for the two other points sorry, Thank you KR3!!! Multiply by 3.6 to get KM/H. The M8 Armored Gun System (AGS), sometimes known as the Buford, is an American light tank that was intended to replace the M551 Sheridan and TOW missile-armed Humvees in the 82nd Airborne Division and 2nd Armored Cavalry Regiment (2nd ACR) of the U.S. Army respectively.. It have: vItemSpace , licenses[] , price and textures[] . Nonetheless, the Strider relies heavily on its mobility to avoid being hit in the first place, as even though it has the same base armour of the other two MRAPs, it cannot protect its passengers from larger explosives and landmines. I don't think that a Mod Pack can ever affect your mission file (like the NPC's) because it has nothing with it to do. Great Mod but needs a resume button, having to retype the cruise speed again because U touched the brake is a fiddly ball ache, please add a resume button to make this mod awesome again! It takes 200% increased damage from high-explosive (HE) type munitions. Armed Assault Wiki is a FANDOM Games Community. Description Speed limiter and auto-cruise modes for vehicles This mod allows drivers to set a maximum speed for their vehicle, or to set an auto-cruise function for the vehicle to maintain set speed autonomously. Primary armament Games. About the mods, i found the config for the cars, but its in .BIN format. gears 1-8 and 2 reverse gears. Having a CPU clock of 3.9GHz or higher is recommended. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I didn't find any mod with a nice speedboat and the Arma's original is too slow. ArmA 3 Vehicles View source A list of ground, air, and aquatic vehicles found in ArmA 3 . Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. #4 [ESD]Calibre May 9, 2017 @ 2:51am You click it and nothing happens or it becames disabled By Can only be applied via script or using the Virtual Garage. Depletion of its integrity will always result in a catastrophic kill. IF SPEED IS OF THE ESSENCE, OR YOU'RE IN NEED OF A LITTLE EXTRA FIREPOWER, ACQUIRING THE SUPPORT OF A tl;dr Max forward sprint speed for each type. The RCWS HMG can attain a fire rate of up to 600 RPM and requires 20 seconds to reload a fresh box. Once all these conditions are met you can enlist fighters to your cause. PZL P.7a Deluxe set 1939 1/72 Contents of the box A plastic model to assemble by gluing and painting Many photo-cut pieces Pre-cut canopy masks Decal sheet signed Techmod offering 4 liveries from September 1939 PZL liveries P.7a 123. ABout Jonzie mod, when i use it, the option on my Gun Shop, Acessories, stops working. Interior. 1- The button Accessories on gun shop npc stops working. But seeing as they already bothered adding this config entry - I suspect there is a high possibility to see manual gearboxes in the future :). Game engine does not support this feature for air vehicle physics. Articles containing unused/removed content. However, no amount of incoming damage will be transferred onto the Strider's main "health" pool. This is how we have to maintain a slow speed; Gas-on-gas-off gas-on-gas-off. For those // it was necessary to use limitSpeed repeatedly before Arma 3 1.24 _this setVariable ["speedLimit", 50]; . The hull can resist up to 200 points of damage. @X-bar Only the current driver can access the menu, and the underlying commands only affect human players in any case. Espaol - Latinoamrica (Spanish - Latin America). The Strider is a Light Armoured Reconnaissance/MRAP-class vehicle used exclusively by the AAF in ArmA 3. You cannot "lower" a launcher. The only way to "holster" you weapons in vanilla arma is to "lower" a launcher, or go prone while holding one. 200+ km/h. A Strider looks over cargo containers at Malden airport. How about adding gears while we're at it? Maintaining a constant speed up till now is annoying at best. There may be other solutions, this is just something I have done for moving a large sub around in the water. If damaged: Reduces power output, acceleration is decreased and it may become impossible to climb uphill. I got a problem with Jozen mod. (*) Reductions only apply to the explosive component of the munition i.e. Create an account to follow your favorite communities and start taking part in conversations. This item will only be visible to you, admins, and anyone marked as a creator. Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. What I mean by that is that every vehicle that hasn't been used (by player or AI characters otherwise) just freezes there. Any chances of adding a keybind to engage/disengage cruise? Valve Corporation. Type All four of the Strider's wheels are able to resist just 250 points of damage. 4000 mass You can check single core performance benchmark score of your server's processor to estimate if it can run Arma well. Then if you want your vehicle to have customizable paint, you can configure them in the color file (i dont remember the exact name im sorry im at work), It might be but confusing, but i hope u'll understand this whole text, otherwise quote me again and tell me what you do not understand. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Good night! Armed with working periscopes, The RCWS turret on armed variants can only survive 40 points of damage before failing. Though its primary mission is observation, it can act as both a light troop transport and scout vehicle as well. But then looked on and the stats showed that frickin Tempest Transport (covered) has 200 armour . Hold [Z] to decrease throttle and lose altitude. The first thing that i want is change the speed from normal vehicles, already on Arma 3. Thank you very much! The offroud. Multiply by 3.6 to get KM/H. How do you even aim? Unarmed: 4 seats:1 Driver1 Commander2 PassengersArmed: 4 seats:1 Driver1 Gunner1 Commander1 Passenger While the real-world Fennek is sufficiently protected against fire from small arms calibres ranging from 5.45 mm up to 7.62 mm and other non-IED hazards, it is still very much just a dedicated scout vehicle. Scrolling slower (or in smaller increments) should improve turn speed a bit. any movement of the scroll wheel opens the damned thing and then you have to press back space twice to get rid of it. 2) How to add same cars fromJonzie's Mod - http://steamcommunity.com/sharedfiles/filedetails/?id=561566896 and use this other mod to allow players customize ther cars after buy it: http://steamcommunity.com/sharedfiles/filedetails/?id=627779375 Only 20% of damage is transferred onto the Strider's "health" pool. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium. The crew includes both the driver and commander and in the case of the armed variants, a gunner as well (who in turn occupies one of the two passenger seats). The hatchback speed, the offread speed, the boats speed. No matter the variant, they all utilise Composite Armour plating. Other questions When? It would only affect top speed which the 3 keys do already. vehicle Powered by Invision Community. It does not have the necessary level of armour protection that would be required to ensure the safety of its occupants or the vehicle itself from Improvised Explosive Devices (IEDs). Mousewheel up= +10kph Mousewheel down= -10kph eddieck Staff Sergeant Member In-game however, the Strider is unrealistically shown being able to resist an impossible amount of punishment even from medium-sized IEDs as statistically, its body has an even higher armour value than that of the Hunter's. The engine (and its fuel tank) is located in the rear of the vehicle in a separate compartment instead of being at the front. AAF In terms of protection, the main advantage that the Strider has over its NATO and CSAT counterparts is the placement of its engine. Strider The FCS can only zero onto stationary targets and requires 1 second to finish adjusting. To do so, you can create your own templates in the scenario config file. A railgun or rail gun is a linear motor device, typically designed as a weapon, that uses electromagnetic force to launch high velocity projectiles. Create an account to follow your favorite communities and start taking part in conversations. Hold [Left Shift] to increase throttle and gain altitude. Weight I never liked, in any game, tapping the "gas pedal" to accelerate with. All rights reserved. 128 km/h on land12 km/h in water Crew Capacity Would be good to have wheel spin and skid if using 'E' from a standing start. Just like with the stance system for infantry. WARFARE ACROSS THE VAST LANDSCAPES OF ARMA 3. Strider, Strider HMG, Strider GMG Something like this: I wouldn't do this if players are in the SDV because it will have a somewhat jerky motion, could cause nausea . LukasKr, October 21, 2020 in ARMA 3 - MISSION EDITING & SCRIPTING. Quick video guide on how to force a unit's movement speed in your ArmA 3 mission, using a variety of simple commands. Yes (all variants) I've seen a ton of VANILLA servers which use a script for increased vehicle acceleration/speed/boost. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Meda's usually-incomplete-never-to-be-completed project dumping ground. Note the dual-feed RCWS turret, which indicates that both armed variants were meant to be a single vehicle instead of being separated. The tyres are susceptible to small arms fire and take 400% additional damage from HE-type munitions. Fly low and fast to the landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. Item capacity The engine can survive up to 100 points of damage. It's not as indepth as your solution but it is there. Not sideways, backwards or diagonal. i have already suggested that the scroll wheel be default speed control, for player movement as well as vehicle movement. Recruitment radis is shown with a circle when you select your camp/outpost/etc on the map. In fact this mods makes no changes whatsoever to the base game, it only provided GUI for functions added by BI on the 2.06 update. its a big problem =( By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. All trademarks are property of their respective owners in the US and other countries. and the 2 civ boats pleases. By using this site, you agree to our Terms of Use. The Strider can still have its NATO texture applied in the Virtual Garage, though the same cannot be done to the Gorgon without use of scripting commands. This item will only be visible in searches to you, your friends, and admins. In short, vehicles now have a bunch of animation and texture sources you can play with. Depending on which and how many are remaining, it is entirely possible for the Strider to continue driving even with three of its tyres missing (any type of manoeuvre will be almost impossible to perform, however). Was always like it? If the RCWS turret's armour plating has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. I can't find the PBO of the original Arma 3 vehicles. So I assume that setVelocityModelSpace is a vector of speed that contains the speed along each axis, you just need to multiply these numbers by the same factor to achieve a desired speed. Striders have base armour values of 200. I don't knew where in the dedicated server, i have to place the mod's files and how to call it on one npc shop. edit: Sorry havent looked in the comments that you already found it. So the question that i have is a two-parter: 1. It is only visible to you. They act like boulders and it changes their hitboxes to squares where their length defines the size of the square, which means that I can go careening at 200 kilometers an hour in a Strider after hitting what looked like air but the game interpreted as "obstacle.". . If the hull has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. The Strider will have incredible difficulty fording over bodies of water. The Arma 3 Tanks DLC is supported by a major Arma 3 platform update, introducing a wide variety of free new content and features. _measure = [] spawn {call {while {true} do {hint format ["%1", (velocity player select 1)]; sleep 0.01}}}; Only the first 3 digits after the decimal will be noted. However, since these were the only fast-movers available in the vanilla game, these fighters quickly turned into jacks-of-all-trades, serving as dog-fighters or interceptors, just as much as they were used as CAS aircraft. Only 20% of incoming damage against the fuel tank is transferred onto the Strider's "health" pool. 26 fuel units (*) Regardless of being armed or not, all variants retain the ability to utilise a laser designator.