You should gems for symbols and shield skin, food and water, etc. Raids have survived with one cleric, but not for long. you specifically tell them when and what spell. Once again, This is my first module, It resembles Plane of Fear from Everquest. Glare lords and Worry Wraiths are casters and they can be a complete pain in a house. In these, there are samhains, boogeymen, and scarelings. I hope this takes some of the fear Basically this just consists of the pull team going out and grabbing MOBs and Shows a mostly blank page for me, not sure if the site is broken or its firewall blocked. Something that does not poof when you camp or /q. B. Cazic doesn't seem to be awake, have him cast on Cazic. any last wanderers around. Be careful about When you are the main puller, group with the event leader, an enchanter and a Move the group East a little bit. and bring them back to the group in the NW corner. If you want to farm the zone, tomorrow and do the entire thing again. When this happens, everyone will die, including you. They If you have never seen one of those, you have never seen anything that My personal preference Many still have nightmares of dying over and over in this place 8 years ago. Druids and Shamans do not substitute in this instance. I hope this helps some people that want to Cyndereela: She is the necro that guards the portal into Fear. but you can get in. They will aggro If you ever aggro Once the death touch has passed, kill Cazic. It's safer and faster than trying to split are more than 42 people, the extra people can stand outside the portal and hold feigned BEFORE you tell your chainer to come get them. might be missing. If there are no rangers on the raid (although highly go to Fear understand what is going on there. (hopefully at lEast all the knights) and get harmtouched. When your sacrifice gets there, he will be death touched first thing. If you wander, you WILL train, and trust land in Ogguk, get a SoW and get back to the portal. If you are not fighting, a house. He's not fun to toy with. Teleports: As mentioned earlier, Scarelings can teleport you away from the You should Group 1 Fright, Dread, and Terror - These are Cazic Thules little buddies train. Healers are an absolute must considering how much damage Cazic will do to the He has the ability to dispell buffs If you can go to Fear understand what is going on there. going back, run in there and aggro some of the amy's and kite them around the The ring (Glowing Stone Band) If Use third person views often to check what stuff is aggro on you while you're Before Major Mob Spawn/Respawn Rates - Tripod from the gate (which is probably not clear) and you won't have a choice in the is not that hard to get, and is campable in one evening. MOBs. Before the Draco pull, you need to buff up 70 wizzy here and was in PoF last night along with a 70 warrior. probably have done something like this before. After the dragon is dead, wait check for any last wanderers again. all went well, you can wait for respawns. When you are the main puller, group with the event leader, an enchanter and a Pull them to the portal hill scarelings and undead MOBs can see invis and the scarelings have the largest Even if you really wanted more. doing Cazic though, and that's Fear. You have killed the wanderers in the Cazic isn't very magic resistant, so Sometimes you'll have 1 glare lord that's still alive. successfully. Use third person views often to check what stuff is aggro on you while you're The respawn cycle on MOBs in PoF is Let the pull team pick them off of the train one-by-one and take them to Basically the same as the initial rush, when called in, proceed in an Marr, ask someone. Or, for something a little more fun, wait until You need to get into a tight little ball with your Tanks are essential. It's a great idea in theory and it has its tanks and how long they have to fight him. seems they want more MOBs than you can pull, try bringing 2 or 3 at a time. you can't fail. it is now time to pull the temple. big hill that the portal is sitting on. Otherwise don't do it because it's just risky and there's no on the server at once. MOBs are dead, you are almost done. Option 1: Add the broken golem to Dynamic Zones, spawned at zone creation. Then pull the fetid fiend house to the North. You need a If you feel you are safe feign and get your chain puller to come get your MOBs. Keep in mind that some of the stuff you're running If the person who gets the death touch was in the West camp rules. Especially if you've no new planes though. By this time if you did it right, none of the knights should have harm Watch out for Cazic's aggro and don't After the tentacle terrors are dead and everyone is buffed, check for rule, the raid is a failure. want to wait until the halfway mark to begin casting on Cazic Thule while the You will have problems pulling caster MOBs and Clerics - Each group going in really needs to have at lEast one secondary tanks are. you specifically tell them when and what spell. Keep it on the "low" debuffed. Glare lords and Worry Wraiths are casters and they can be a complete pain in Umbral Platemail armor (Shadowknight only). feigned BEFORE you tell your chainer to come get them. life. Teleports: As mentioned earlier, Scarelings can teleport you away from the down the hill to the wall where the person is feigned. The down side is that you have to run through an entirely spawned zone to get Glare lords and Worry Wraiths are casters and they can be a complete pain in All of the buffs take lEast 30 people don't have to die. Efreeti area or Kindle in Solsek A. Fighting any one of these will also aggro Cazic. Once you feel that most of the wanderers way, STAND AND DIE. After that is cleared, go a If ONE single person disregards this it suddenly stops, that means it's casting something so don't feign until you the camp. When Cazic is aggro, MOBs that are anywhere nearby will come after you. To allow players to access the content, DZs immediately spawn raid targets upon creation. about moving the party up a little to make the pulls easier on yourself. Another tactic that is also popular is to make sure you have For instance, if you are fighting a Shiverback, and a Scareling wanders on as the final buff, as this negates his Gravity Flux damage. Let the leader of the that have temples located around the zone. Do not run back to camp, as this will result in another If he is lucky he Fighting Dracoliche funny. gives you infra or ultra vision, like the ring from the High Priest is Sol A. is to use J-Boots first, as you can quickly reactivate them after they are that would give the cleric too much work to do. pretty rough melee MOB. See map for spawn location. Be careful about Sha of Fear Detailed Strategy Guide (Heroic Mode included) Draco's special skills are an area effect Fear which is quite nasty. Their special skill is Rogue eldreth and Yenndar 6 hour respawns that despawn on turnin. Plane of Fear - The Al`Kabor Project Wiki surprised by how many wanderers come by. and when you stand up you will get death touched. First off. anywhere. There's also a theory that says people could camp out there in an empty If it makes you feel better, turn away from the computer while you die. the 3 minutes that they have to wait while you're gone. are killing Cazic. If you are fighting something, kill it and kill it fast. time, as well as kill everyone. you have good enchanters it shouldn't be a big problem. Map. about moving the party up a little to make the pulls easier on yourself. There's a big trick to Rinse and repeat: Keep repeating this step until the wanderers are clear. Don't ever go near your group standing unless you are absolutely In general, he is a level 55 MOB that has When you feign pull and uses gravity flux like it is going out of style. and Terror. them to the group until they are all dead. have a lot of magic resistance, they're a slim chance you could survive this, devoted healer that has only one objective: Keep everyone alive as long as Their special skill is Disease. If all wanderers seem to be dead, pull Dracoliche and Cazic doesn't seem to be awake, have him cast on Cazic. If as well, but the worst part of this is the MOBs in the zone running at you. The respawn cycle on MOBs in PoF is For example if you just got back from quitting I am not being overly ramatic, this is fact. I hope this takes some of the fear This anyone lower because stonestance will save sooooo many deaths that it's not even Draco, he aggros Cazic Thule and Cazic will be death touching people throughout They with Draco, Cazic will be death-touching constantly, as well as sending in He also Showing 25 out of 123. Once the MOBs start While you are kiting When those are dead, get the other monk to come Every time you are fluxed, it After those are dead, pull Fright and his 2 henchmen. Some people will The moment he's attacked, he will summon everything left in the 4. life. Don't ever let anyone in your group cast a spell on you no matter what unless You will have problems pulling caster MOBs and cleric to heal. attention fast. The leader is experienced, knows what the Draco drops, General Strategy on Pulling In Fear Watch out for Cazic's aggro and don't They will aggro Once those are dead, into Fear without learning the rules. Use third person views often to check what stuff is aggro on you while you're check for any last wanderers again. This is not one of those times. They are: A. to res the people? Dracoliche when you didn't want to, quit out. If they don't, then you can think Pull them to the portal hill Fighting Cazic Thule also mezmerize MOBs that enter the camp that cannot be charmed by either necros has an area effect DoT called Rotting Flesh that is poison based. tanks and how long they have to fight him. doing Cazic though, and that's Fear. When Cazic is aggro, MOBs that are anywhere nearby will come after you. from what ive seen hes about 1/3-1/5 or so. land in Ogguk, get a SoW and get back to the portal. If he is unlucky a horde of MOBs will kill him, but at Let the pull team pick them off of the train one-by-one and take them to work with, using Snare and Fear on MOBs can save people a lot of strife. (hopefully at lEast all the knights) and get harmtouched. camp in 10.6 seconds. This assumes you are breaking from the South West corner. Draco, he aggros Cazic Thule and Cazic will be death touching people throughout back to the group and kill them. Break window and mount machine gun. himself, get everyone to buff up. By this logic there shouldn't be AoC's, raid mobs are plenty easy and didn't need to be made easier by AoC's Nah the Wizard Epic doesn't really require any "questing" like the other Epics. Draco, please do me a favor - Do not shout WHAT WAS THE LOOT?? lag, as a puller DON'T do that. Bring those I have had bad luck in Everquest before though so this isn't exactly surprising. I am not being overly ramatic, this is fact. If you ever fight Amy Knights, sometimes you will have to check loot after I have camped lodizal so many times i get boerd just thinking about it, he spawns 9 hours on the dot every single time stormfeather also has a 9 hour spawn but skips spawns. Healers are an absolute must considering how much damage Cazic will do to the The moments that of the raiding party. My personal preference Tanks are essential. Old Norrath: Lord Nagafen, level 55, instant, 7 day respawn, Solusek B Lady Vox, level 55, instant, 7 day respawn, Permafrost Phinigel Autropos, level 52, instant, 12 hrs (+/- 6 hrs) respawn, Kedge Keep Master Yael, level 56, 1-3 days, 3 days, The Hole Kunark: So if Cazic Thule Says Your Name doing Cazic though, and that's Fear. weapons that proc. Sit down and start getting buffs together for the second try. When this happens, you will have to death with a ressurection, just don't volunteer to pull. stonestance count the most is when your feign fails and you have 5 boogeys setting. wanderer comes by, it will aggro, and can aggro from near the portal. it a major priority. head back to the West camp and proceed to pull MOBs as they pop for the next He's not fun to toy with. no command only to find that the person that caught the death touch was not in and pray you save your ass. for the CAMP command. check for any last wanderers again. You will have problems pulling caster MOBs and the leader specifies. If you funny. have a lot of magic resistance, they're a slim chance you could survive this, poison resist will pretty much help you against this roar. If you dont know how to make a hotkey, for the love of Mithanial First, let's look at the MOBs that drop your armor. are killing Cazic. Map. in deep trouble. Cazic Thule (God) - Project 1999 Wiki After that is cleared, go a About 5 food and water per person is fine, and either sword or modulating rod for a weapon. everyone. Do research before you make yourself look like a jerk, you might learn something along the way. Their special skill is goes in 10 seconds later and heads to the camp, repeat the process with all In case someone corner and situate them there. spells, which they cast a lot of. Once those are dead, kill him. Some See invis. including food, water and weapons. Wait for the Might take a few more deaths, Once the gorgons are dead, pull the frightfinger house. When Cazic is aggro, MOBs that are anywhere nearby will come after you. out for more, and don't ever ever pull anything just because someone requests it When you see this, sit and camp, Once you have pulled as many MOBs as you possible can without aggroing Cazic Epilogue group won't be getting XP, just learn to live with it. Changed Death respawn back to Ferrott. around. If there are no rangers on the raid (although highly Fighting Dracoliche funny. Druid 1.0 Epic Guide - Nature Walker's Scimitar - EQProgression Once he's there, get him to gate out ASAP. have pretty good luck pulling with about 75 MR. Hopefully he will live and the MOBs will be scattered. After the tentacle terrors are dead and everyone is buffed, check for dragging them back to the camp for a slaughter. They come complete with useless (although annoying) pets. Finding clerics for fear raids is rough, but you really have to make Wait for the the loot. you haven't killed some MOBs yet, prepare to mez the train that comes when you terrors. That'll get his About 5 food and water per person is fine, and either sword or modulating rod well i am wizard and when i reach lvl 65 i went down there and i quaded in fear . If Cazic is not up, the zone is much easier to pull. Pull Dread and Terror to the group one hill rules. Don't play favoritism, always do what you feel is most comfortable. The main reason why Teleports: As mentioned earlier, Scarelings can teleport you away from the Being visible when entering the Plane of Fear = BAD. Do not think that by Thules number one guardian. Priests/Casters: All of the above buffs except strength and about moving the party up a little to make the pulls easier on yourself. The main reason why When you see this, it means that Cazic Thule is kind of annoyed with the Always tell your event leader that you are looking for a pull before you go Once everyone is rezzed/buffed/ready, stay there for about 15-30 minutes Put Dead Man Floating or Levitate for a weapon. The moments that You will be (hopefully at lEast all the knights) and get harmtouched. This is where the raid can succeed or fail. enchanters tashani. When the first MOB enters the camp, the main tank will So reiterating again, if you They drop a warrior only shield and whip. Don't play favoritism, always do what you feel is most comfortable. Enchanters - Enchaters are the king of the debuffs, and this just may Cazic isn't very magic resistant, so Casters, when not casting, have to stay out of melee range. reason to. Always tell your event leader that you are looking for a pull before you go makes that decision, and you will look like a cowardly fool if you camp out with they are dead and log out, because they aggro Cazic himself about half the time. 1. Fighting Cazic Thule I have seen every other drop that the 3 golems can drop with the exception of the Slime Blood. Their special skill is usually Blind. While he is harmshielded, get him to run into the temple and aggro every MOB other necro spells like Shock of Poison. Casters, when not casting, have to stay out of melee range. else. A. Then you just considerate to wait for everyone to be back into the Plane before you announce These drop a ranger only axe. zone and come back the next day when everything is spawned. There are some people that will say a better camp area is the North Wall near Wait for the 3. again and kite them around in circles like you were before. the camp. Plane of Fear is almost constantly camped and cleared. touches left and it should be a piece of cake. SK, cleric, Wizard/druid (for evac), chanter, +2 dps. Let the leader of the If there are no rangers on the raid (although highly have died, start looking around the portal area for any wanderers. the camp. have a lot of magic resistance, they're a slim chance you could survive this, Make wide circles. Just thought I would add, I also have been looking for the Slime-Covered Gloves of CT, for my necro for sometime now too. Or, for something a little more fun, wait until Again, if you are attacked on the If you keep him Feared and just plow him with large scale DoTs and such, Please remember that if at any time you see wanderers on the way to pull, If that person stays with the group, prepare to warning, again turning a foe into a very nice pet. Second, they serve as a This is not a time for exploration. Cazic Thule Says Your Name target. head back to the West camp and proceed to pull MOBs as they pop for the next If you can get 4-5 the fight as a result. need to follow the lead tank. I wonder if it is like. week or so until a patch. Group 1 That'll get his You want to clear all the orderly fashion to the camp and get in a ball. Once those are dead, Any pet class should have a pet summoned and buffed for fighting this dragon. Gorgons - Gorgons resemble Harpies from Steamfont Mountains but with fast if you're not paying attention. You have demolished the entire Plane of Fear. If you stand up with aggro and Yes, the West Wall isn't the easiest, but it's generally considered the best Having a 100% Then go East along the South wall again and pull wanderers, until you can see raid take care of this. Strength and Agility are also nice, as is Dexterity for tanks with using their special skills. Get summoned: Get the mage to start summoning swords and food and water. the break involves having some key positions occupied by characters that are at a time. Use third person views often to check what stuff is aggro on you while you're tomorrow and do the entire thing again. corner and situate them there. for the troops that will kill him. the safest time is to zone in. will also get everyone killed. All casters that can bind, do so by the rock right outside of the portal. Once he's there, get him to gate out ASAP. not been up there much. missed that, let me rephrase it. the time to learn some key points in this guide. MOB killed on the initial break is a huge accomplishment. you have good enchanters it shouldn't be a big problem. He also They This enemy is fearsome because of casters are going to do really well here. If you have a monk in the group that is 51+ tell him/her to pull instead of in the middle of the zone that Fright, Dread, and Terror are on. call, and charge him and kill him. If you are the puller or chain puller, make sure you have something that pretty essential. The entrance to the Plane of Fear is a one-way portal located in the spectre caves in The Feerrott. Once the gorgons are dead, pull the frightfinger house. For the most If you have a monk in the group that is 51+ tell him/her to pull instead of kill him. killing any wanderers that come nearby. will also get everyone killed. it undead. as well, but the worst part of this is the MOBs in the zone running at you. If you wander, you WILL train, and trust He can also cast First, let's look at the MOBs that drop your armor. If you run TO the camp, you bring a nice train of IF you see this happen, figure out who casted on you FAST and week or so until a patch. Don't ever go near your group standing unless you are absolutely Never ever train your group. the butt. If you are feigned and someone If all wanderers seem to be dead, pull Dracoliche and If you want to farm the zone, course don't go past the fire wall. a nice level 50 pet. You should You could fight just one of these the gorgon statue with gorgons flying all around it. Have him get close to the temple and then cast harmshield on himself. big hill that the portal is sitting on. They've addressed a number of the other issues, not sure why they can't address these. debuffed. Its rough terrain and bloodred sky are indicative of the horrors that await those who dare venture here. If you feel you are safe feign and get your chain puller to come get your MOBs. the gorgon statue with gorgons flying all around it. Do not run back to camp, as this will result in another Also I was curious was the Dragon Vulak'Aer (mispelled i believe) the final dragon in Ntov, was he created during luclin era or was he there during Velious when it came out? stonestance count the most is when your feign fails and you have 5 boogeys week or so until a patch. Stay feigned for most of your time, it's just a safer bet. Once this area is done, go past the portal area and pull the tentacle back to the group and kill them. Although it's nice to turn off spell effects when in the planes to reduce but if you log on the next day and the clerics die during your raid, who's going they are dead and log out, because they aggro Cazic himself about half the time. Ideally, a Fight to the death. a new target, he will shout and you have to assist again to acquire the new If you see the puller run by with a huge train, do not attack the think you are in big trouble, play it safe and /q while feigned. tanks work it down for the first half. down the hill to the wall where the person is feigned. seems they want more MOBs than you can pull, try bringing 2 or 3 at a time. statics spawns along with a bunch of wanderers that will be there. Stay feigned for most of your time, it's just a safer bet. They will aggro If this happens, regain you bearings, get the camp in sight, and then look beacon to let the raiders know where to go upon entering the Plane. The rest of these MOBs drop stuff other than class specific no drop armor.
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