Bad news; still gives a black screen upon RE-loading that save (it will work the first time). Serana has a few lines relevant to your character's race that you would miss playing as custom race, this fixes by updating the conditions to check for custom race keywords. Same with the trading dialogue, there are now more responses when she is being asked to wait somewhere. - Campfire mod spooning support (via an optional patch. - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). - Removed SDA Friendship requirement for the College of Winterhold commentary. - More of Serana's ForceGreets shouldn't trigger when the player is in dialogue now. - Serana cooking home-cooked meals for you. - Serana is no longer dismissed during The Silver Hand quest. - Support for the SexLab animation framework for romance scenes. || The SDA and RDO patches have been overhauled to reflect this too. - More subtitle fixes, especially for some font characters which may sometimes display as square boxes, - Serana or other NPCs which have banter with her won't initiate their scenes when the player is currently in dialogue (Requires SKSE). The revoice is now effectively 100% complete! Part of the groundwork I'm doing before the release of the romance update rework, this change was made for a more authentic depiction of the relationship. (However, due to how wonky vanilla radiant pathfinding is, I suggest you save before doing this; if Serana's AI messes up, you can reload the save and try again, or just pick a different option). Also prevents NFF's tavern interactions from firing off during the "Date at the Bannered Mare" quest. - Added "What's On Your Mind" conversation for Ram Horn Witch to Drinking Buddies, - Papyrus Script Optimizations to reduce Papyrus Log errors, - (Beta to full release) Added in three missing voice lines. - Revoice of some remaining combat grunts/final radiant dialogue. To fix this, just stop moving to refresh Serana's package stack. If you are on Xbox, only the latter method is available to you. Re-added some cut content back to the Trust conversation. (PC only, due to how detecting player dialogue status is an SKSE function), - Serana should get irritated less often now when you bump into her while sneaking. - Condition adjustments for some dialogue lines, - A bunch of backend tweaks to make future development easier, - Moved location commentary out of the "Can I Talk to you for a bit" dialogue option, and into its own dialogue branch, - Changed "House of Horrors" dialogue to a ForceGreet under it's own quest entry so it would fire off to the player more reliably. - Changed the existing conditions for existing dialogue to make more sense. This was done since a lot of players go there early in Dawnguard - where the relationship mechanic (and its succeeding dialogue) may not have been unlocked yet. - Serana is now recognized by the vanilla game as a "lover" after she elopes with the player (Relationship Rank 4), - She should no longer greet you while you're in a conversation with another NPC, - Backend changes for the first confession quest, that Serana's dialogue would play out fully and not be interrupted, - More backend improvements to make future development more organized, - Fixed sound static with faulty audio files (Thanks to GuerillaTech for finding the faulty files! - Added AlternateVoice flags to Kerstyn dialogue which previously didn't have any, - Added workarounds to prevent the Serana dialogue looping animation, - Removed "Say Once" condition to Serana Vampire conversation so the player will be able to experience it more than once, - Miscellaneous backend code improvements, - Serana won't greet you with her radiant greets when in the Castle Volkihar Boss room, - She also won't greet you if you're currently in dialogue with another NPC (soft-requires SKSE, only on Oldrim/SSE), - Serana will no longer engage in quest commentary if the player is speaking to another NPC, - Serana will no longer stand up and do weird dialogue animations while she's sitting down (mostly with WhatsOnYourMind dialogue), - Decreased frequency of Serana sneak greets, as to not irritate the player, - Serana will no longer talk to NPCs (NPC Banter) while sneaking. Disabled for now until scene framework is fully put together. With SDA, a player roleplaying as a chaotic neutral/chaotic good character is kept in mind. - Disabled some post-Harkon fight player dialogue, as one of those topics was already made redundant in recent updates, - Disabled "show on the road" dialogue as this has been largely been made redundant by new radiant dialogue recorded by Kerstyn, - Disabled Serana's lycanthropy dialogue, as a lot of the added quest commentary in 2.3 supersedes this thematically, - Disabled "I'd just enjoy watching you for a bit." - One of Serana's easter egg lines (What a grand and intoxicating innocence) didn't have a cooldown and a rarity condition applied. - Dialogue toggle for Serana's yawn and sneeze lines. Now Serana should never be lost again! However, it is still fickle and doesn't always remain off. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. - Added interaction with Serana, being able to ask her to rest after a long day's adventuring. For the Dark Brotherhood, Serana will also comment if you chose to destroy them. This has now been fixed. Still, YMMV and I won't be responsible for any AI bugs/wonkiness with Serana. . (Full release TBD on Apple Music/Spotify/other streaming services). I am planning to make a voiced add-on to this mod though, Jay's already given me the all-clear. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Rewrites and revoices of earlier SDA content. Instead, one minimal messagebox (which shouldn't disrupt roleplay) appears - once you take Serana home to Harkon for the very first time, - Removed old quest commentary lines from old versions of the mod, - Tweaked condition checks for SDA_MQ105 commentary to have it fire off more accurately, - Tweaked condition checks for SDA_MQ106 commentary to have it fire off more accurately. - New wait dialogue. Skyrim-AE - Serana Dialogue Add-on MOD Playthrough - 74 (Serana's If that doesn't work, then type "stopquest SDA_FollowerBanter" in the console, followed by "startquest" for that same quest entry. This has been fixed so that the dialogue will only occur during the proper MQ conversation context. Partial Revoice Lines for more vanilla conversations, - Talking about Serana's father (DLC1NPCMentalModelKillingDad). Serana Dialogue Add-On Romance Update + LE Port! : r/skyrimmods - reddit 'Skyrim': Give Your Vampire Companion Serana 1,000 New - Forbes I felt in vanilla, that conversation was cut short. I mean- it doesn't make sense for a vampire thousands of years old to only know a measly Vampire Drain and Raise Zombie, right? - If the player does push through with the entire Serana romance quest, they will be rewarded with a special skill ability. - Implementation of Serana commentary recap framework. - Refusal to Serana's marriage proposal now toggles the relevant global variable. - Alduin bug was fixed previously but delayed. // Serana Dialogue Add-On Video unavailable Now it shouldn't be delayed. C'est un patch pour ce mod, donc oui, c'est ncessaire. Serana Dialogue Add-On - Nexus Mods :: Skyrim Special Edition - Added optional DX Crimson Blood Armor patch. - The RP conversations (from v1.7 onwards) were restructured as to not initially overwhelm the player dialogue choice list. NOTE: Since Remiel has conversations with the vanilla Serana, I recommend you install the Remiel Banter Patch (via Patch Hub, or Xbox mod page) to prevent voice overlap. - Radiant Greets (For each of the inns in Skyrim), - Serana now drinks blood potions from her inventory every 24 hours or so. - Commentary when the player forges items, creates potions, enchants, drops items, and levels up, College of Winterhold Arcaneum conversation (Serana's reaction is no longer cringey and sudden, and more role-play is added to the conversation), Addition of new role-play lines to the Dark Brotherhood quest (The player can now choose to be more cautious after Aventus asks them to kill Grelod), Rewrote and added more lines to the Trust conversation. Merri was able to record her lines :), Stopped Serana's Kodlak conversation from firing off at wrong times, Added more conditions to Story Manager triggers for quest commentaries. - Disabled Serana Romance as a requirement for the Kindred Judgement conversation, as it also works thematically for a platonic relationship, - Tweaked some conditions on radiant hello lines to be more thematically in line with Serana's character development throughout Dawnguard, - Fixed some issues with OStim integration. - The FG/OStim check is now made on each player game load, making SDA now able to detect if either of these animation frameworks were installed on an existing SDA save. A lot of the beginning College of Winterhold commentaries don't rely on a strong friendship dynamic anyway, narratively speaking. Serana should now look more expressive. Serena Dialogue Add-on update : r/SkyrimModsXbox - reddit It was not possible to disable the zombie spell without editing Serana's base NPC record, which is out of the scope of this mod (as to keep it compatible with all Serana Replacers). Child interactions have been delayed and are currently on the backburner due to the sheer amount of content in this update already. - A bunch of dialogue conditions fixes, to have more conversations fire correctly and as intended. - Redone the code of the Haunted House quest commentary, so that there now aren't any compatibility issues with other mods which edit the same quest. Some issues prevented it from occurring in a radiant manner. Serana will only give gifts within towns/cities. - An ability is now added when the player first enters into a romance with Serana. (This incorporates the Serana Hood Fix mod, along with modifications by me). If she can't wait, Serana's wait functionality will just be suspended - though this may create some wonkiness, so I suggest you do not complete the Diplomatic Immunity quest with Serana, or use the sleep feature once Chasing Echoes is active. - Sofia Banter now has a countdown timer. Fixed College of Winterhold and Dark Brotherhood blocking greets so they won't block you out of other dialogue with Serana until all of them have been exhausted. - Revamped Drinking Buddies code from the ground-up. Serana asks to go on a date after confessing her love to the Dragonborn.Mods Installed - 365SDA MOD - 3.3.2 Version. Hey everyone! - Optional patch for the Wintersun mod, so that it recognizes SDA's custom Serana marriage for Mara, Dibella, and Morwha's religious tenets. 3. - Companions Quest commentary || However, it is also important to note that you SHOULD NOT do the "Silver Hand" quest (the ceremony where you become a werewolf) while any of these Dawnguard quests are currently active in your journal (Chasing Echoes, Beyond Death, Seeking Disclosure, Unseen Visions, Touching the Sky). (It's easier to manage compared to four separate mod pages). Serana won't be that close to you after you've just made love once. - Removed dialogue cooldown for Serana recap dialogue. - Despite the Thieves Guild questline being railroadey, the player will still be able to roleplay extensively with Serana. Because the Serana marriage in this mod is treated very differently from typical vanilla marriage, both role-play wise and gameplay wise. Serana's Epic Dungeon Dive! This will allow the normal Vanilla Skyrim marriage options using the amulet of Mara. - I forgot to include some lines (particularly in the "Being a vampire" vanilla conversation) as part of Kerstyn's revoice script. - Camilla, Orgnar, and Delphine (considering she's still an innkeeper), - Why Serana speaks so casually for a royal vampire, - Serana asking the player questions about their character's goals in life (mainly for the player's role-playing), - Serana being reacquainted with the current world, - Tweaked conditions for some of Serana's radiant greets to occur after earlier on in the Dawnguard questline, - Some backend implementations to ensure Serana doesn't hum when the player is in dialogue with other NPCs (requires SKSE), - Fixed a problem with Serana's dialogue firing off in one of the Sorine scenes, - Added proper AI packages for Lisette and Taarie conversations. "The Tale of the Tongues" is for Dragonborn/MQ players as well, conditioned to only occur after the main quest. - Redone Crimson Blood armor dialogue patch. The revoice will be done in reverse order- with the final revoice parts being the first Dawnguard quests. Added more safeguards to the triggerboxes for some College of Winterhold commentaries, so that they can't be triggered if Serana isn't following the player. - Fixed an incorrect master header for the patch. I mean, why wouldn't Serana, a mage, have more to say about this place? - Finally fixed BSA file compression issues with two voice files, which in turn were causing issues with the spell disable/enable feature. A lot of the underlying code has been overhauled, so I don't recommend you install this particular update on an existing save. - Reduced radiant love dialogue frequency by another 10%, - Removed "Stay away from my girlfriend/boyfriend" lines, Version 2.5, The Radiant Update Redux Changelog. ), - Manually went through a lot of the Serana Romance files and adjusted audio for those that were too quiet, - Improved face animations for some of the Serana Romance lines, - More ITPOs/ITM cleaning (Thanks to Astakos for pointing out the records! The player isn't her thrall or blood cow. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Serana Dialogue Add-On Simplified Chinese Translation, Serana Dialogue Addon - version francaise, Serana Dialogue Add-On - Russian Translation SE, Serana Dialogue Add-On - TRADUZIONE ITALIANA, Serana Dialogue Add-On SE - Russian Translation, Serana Dialogue Add-On Turkish Translation, Serana Dialogue Add-On - spolszczenie (polish translation), Serana Dialogue Add-On -Translation Brazilian Portuguese - PT-BR - Version 3.2.1, Serana Dialogue Add-On Traditional Chinese Translation, Serana Dialogue Add-On SE 3.0.1.0 - Traducao PT-BR, Serana Dialogue Add-On - Spanish (Voces y Textos), Serana Dialog Add-on - Polish Translation, Serana Dialogue Add-On - Czech Translation. - Changed keyword for Crimson Blood armor from heavy to light, seeing as Serana specializes more in light armor use, in consideration that the armor was made for her, - Added an additional conversation with Serana when she actually wears the armor for the first time, - Updated sleep patch to accommodate 2.5 script changes, Completely rebuilt patch from the ground-up, - Added conditions to lover dialogue to not occur in dangerous places like caves and dungeons, - Certain measures put into place to prevent instances where Amorous Adventures hello dialogue would coincide with Serana Dialogue Add-On's. Frankly it'll take too much effort and also cause compatibility issues if I edit that quest for the sake of SDA's sleeping feature, so I've decided to add in this workaround for now. - Tweaked existing dialogue cool-downs to prevent them from being spammy, - A lot of radiant world commentary on various locations, from animal dens and bandit camps, to even military barracks, - Commentary on Discerning the Transmudane. It seems to cause more problems and confusion than it's worth. - Repurposed existing SDA conversations ((Stories on the Island, Shop, "How does it feel to be a vampire" dialogue) for Drinking Buddies- you can now talk to Serana about these topics through the Drinking Buddies feature! Sometimes Serana will become fixated in a particular direction and continue to face that direction despite the player turning.
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